WordPress just released latest version of WP source code.
Download link:http://wordpress.org/wordpress-2.8-beta2.zip
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INTEL’S MONTEVINA has finally come out - new FSB, graphics, wireless and all. The problems have seemingly been solved, and there are the machines for the users to play with. Except for the integrated 3-D, where AMD Puma and Nvidia still rule, this is the performance leader among notebooks today.
The new platform’s faster FSB, memory and 3-D engine do help raise the bar for Intel-based integrated graphics notebooks. I won’t repeat all the generic features here - plenty of online brochures and “copy paste” web sites do that. I’m interested in how high the overall performance delta is when comparing a Montevina IGP system with one using discrete graphics.

I took a look at two early notebooks based on the new platform: one is a smallish (but still chubby due to its built-in DVD) Acer Aspire 2930, and the other one is larger, heavier Asus M50VM.
Both machines use 2.53 GHz FSB1066 Penryn-based 45 nm Core 2 Duo mobile CPU, with 4 GB of DDR2-800 CL6 memory in 2 modules (no, I didn’t get a DDR3 Montevina yet), and are two-spindle units with HDD and optical drives built in. And yes, both run Vista - that’s the reason why 4 GB is needed even without any apps running, I guess. That’s where their similarities end.
The cute little Acer machine has a small 12.1 inch WXGA display, while the Asus shows off a 15.4 incher at that oddish WSXGA+, or 1680×1050 for saner minds, resolution. Why not simply go to the far more palatable 1920×1200 then?
Acer’s display is, as you can guess, driven by the GMA4500 GPU in the GM45 Montevina chipset, while the Asus uses Nvidia mobile Geforce 9600M with 512 MB dedicated memory - guess not one of the fiery ones?
I ran a couple of benchmarks to compare the two souls separated by their ” window (literally) to the world”, one integrated, the other discrete. How do the 3DMark 06, PCMark Vantage, and Sandra memory tests handle the difference? 3DMark Vantage couldn’t, as it simply didn’t run on the GMA4500.
Here are some results:

3Dmark06 GMA4500

3Dmark06 Nforce 9600

PCmark Vantage GMA4500

PCmark Vantage Nforce 9600

Sandra memory b/w GMA4500

Sandra memory b/w Nforce 9600
As you can see, the 3D Mark result difference is still enormous - yes, the test passes but again the integrated graphics is really meant for on-the-road office and Net users who don’t exactly plan to run Crysis on these. Both platforms handle HD video playback fine, by the way.
On the PC Mark side, the graphics does affect the final score, but not by much. As for Sandra, there is not even minor difference in the bandwidth results despite the IGP extra load.
In summary, any serious 3-D still calls for discrete graphics anyway. However, the system level benchmark results are moving closer to the desktop systems here, with a good reason - as the notebook market overtakes desktops in unit volumes this year, more and more users will have those notebooks as their main systems.
NVIDIA’S TEGRA HAS gone paranoid Android at MWC. The firm was earlier seen showing off its Tegra system on chip (SoC), running Google’s Android OS and boasting about the firm’s new Tegra 600 series platform which purportedly enables a $99, always-connected HD mobile internet device (MID) that can go days between battery charges.

MWC seemed the perfect venue for Nvidia to show off Tegra, which integrates a CPU, GPU, northbridge, southbridge and memory controller all on the same little chip, which can be easily bunged into smartphones and little, tiny lappies.
Michael Rayfield, general manager of the mobile business unit at Nvidia said, “Nvidia and Google are both working to unlock the visual computing potential of mobile devices,” adding that the power of Tegra, coupled with Gurgle’s android, was really quite special and moving.
Actually, Tegra seems quite similar to Qualcomm’s Snapdragon, so we at the INQ managed to choke back the emotional tears as Rayfield continued to say Nvidia would be joining the Open Handset Alliance to give a… err, hand to mobile graphics in general. Give them a big hand… or talk to the hand, whichever you fancy, really.
Waxing lyrical about MIDs – a market which, to all intents and purposes, has yet to really take off – Rayfield emphasised, “The evolution of mobile internet devices has blurred the line between the PC and the mobile phone.” Or at least between tiny netbooks and mobiles. Noting that, until recently, punters could shell out for “just another ‘gadget’ with limited functionality” or a PC that’s not ‘always on’, Rayfield noted he believed the Tegra-based platform combined “the best of both worlds.”
Personally, we reckon that ‘best’ may be taking it all a little far, but what Tegra does sport is 720p and 1080p video playback, Full Wi-fi and 3G connectivity and hardware support for Web 2.0 applications. It’s also easy(er) on battery life and supports a Windows CE OS, application viewers, full Internet browser, UI framework, board support package (BSP), software development kit (SDK), Web mail client and a smorgasbord of other features.
The Green Goblin also told press it had partnered with Ericsson Mobile Platforms, in order to add 3G communication capability to its new platform.
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